<aside> <img src="/icons/link_gray.svg" alt="/icons/link_gray.svg" width="40px" /> Portfolio site: BethBuchanan.com
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Below you will find all of the work involved with bringing Canary to life during my final year of university:
IXD501 - Major Project Prototyping
Canary is a multi-device app aimed to help people suffering from agoraphobia (an anxiety disorder that causes people to become fearful of leaving the house, or go to specific places alone). Agoraphobia has many different causes, and so this made my research scope vary broad, however I was able to break it down to design for two user groups - agoraphobia with, and without panic disorder.
Canary aims to help patients complete exposure therapy, and gradually introduce them to triggering environments ****in small, bite-sized steps (via audio, image, video, and VR exposures). It will also track heart rate throughout, and quiz patients on how their exposures went before allowing them to progress - therefore easing panic attacks.
The goal was to create a functional prototype - with multiple flows to demonstrate how the app worked, and what the various different features did. The final outcome consisted of a mobile prototype ideally used in tandem with a VR headset.
The main goal with Canary was to reduce the level of panic attacks patients experience during exposure, and ultimately to reduce the dropout rate of exposure therapy.